The much-anticipated Valorant Patch 9.10 is here, bringing a plethora of changes, including new mechanics, agent updates, weapon adjustments, and more. Here’s everything you need to know about this game-changing patch.
New Regen Shield
- New: Added in Valorant Patch 9.10
- Cost: 650 Credits
- Damage Absorption: 25 HP
- Regeneration Pool: 50 HP
- Absorbs 100% of incoming damage taken before damage to health occurs.
- After a brief delay, the shield regenerates by draining any remaining points left in the Regeneration Pool.
- For more info on the shield itself, Check out this article we wrote detailing how it works.
Agent Changes In Valorant Patch 9.10
Cypher
- Trapwire Delay: A 5-second delay added before the full wall-hack reveal activates, allowing players to break it before exposure.
- Ultimate Cost: Increased from 6 points to 7.
Sage
- Self-Heal Buff: Increased from 30 HP to 50 HP.
- Ultimate Cost: Reduced from 8 points to 7.
- Slowing Orb Update: Additional 50% slow effect on dashing agents like Jett and Neon.
Phoenix
- Ability Swaps:
- Curveball (Flash): Now a signature ability, free each round, and resets after two kills.
- Hot Hands (Molly): Costs 200 credits and is now on the Q key.
- Wall Adjustment: Can now pass through terrain, similar to Harbor’s abilities.
Omen
- Smoke Placement: Restricted to areas where players can stand, removing many one-way setups.
Deadlock
- Ultimate Changes:
- Guarantees a kill when the timer expires.
- New visual indicators for health status.
Clo
- Smoke Clarity: Enemy Clo smokes now appear in deep red.
- Ultimate Timer Adjustment: Time to kill decreased from 12 to 10 seconds.
Jett
- Passive Adjustment: Disabled when suppressed or detained.
Gameplay Updates In Valorant Patch 9.10
- Combat Report Delay: Intel from the combat report, such as the number of hits from a Breach flash, will now only appear after the round concludes.
- Concussion Buff: All concuss effects now reduce dashing speed by 50%.
- Overheal UI Update: Enhanced clarity for agents like Reyna and Clo.
- Smoke Indicators: Astra, Brimstone, Omen, and Clo now show smoke expiration warnings even when inside the smoke.
Weapon Updates
Regen Shield Impact
- Changes encourage players to adopt a defensive strategy.
Pistols
- Accuracy Nerfs: Crouching and moving accuracy reduced significantly across all pistols (except Shorty).
- Classic: Minor nerfs to right-click and movement accuracy.
- Ghost:
- Movement inaccuracy nerfed.
- Bullet count: Reduced from 15 to 13.
- Frenzy: Bullet count increased from 13 to 15.
Rifles
- Movement Accuracy Nerf: Applies to Bulldog, Guardian, Phantom, and Vandal.
Machine Guns
- Similar nerfs to Odin and Ares.
Phantom Buff
- Damage Falloff:
- Increased range for full damage from 15m to 20m.
- Removed damage drop-off entirely beyond 30m, making it deadlier at long range.
Map Updates In Valorant Patch 9.10
Sunset Lighting
- Improved visibility with updated lighting textures and environmental adjustments.
Valorant Patch 9.10 is one of the largest updates to date, featuring transformative changes that impact gameplay dynamics, weapon balance, and agent viability. Dive in and explore how these updates redefine the battlefield!
Frequently Asked Questions
What is the cost of the new regen shield?
The regen shield costs 650 credits and can regenerate up to 25 shields three times per round.
What are the major agent buffs in Valorant Patch 9.10?
Key buffs include Sage’s self-heal increased to 50 HP, Phoenix’s flash as a signature ability, and Deadlock’s guaranteed ultimate kills.
How has the Phantom been buffed?
The Phantom’s damage falloff has been improved, removing the 140 damage drop-off range beyond 30m and increasing the full damage range to 20m.
What are the new features in concuss mechanics?
Concuss effects now slow enemy dashes by 50%, making them more effective against mobile agents like Jett and Neon. Check out more info in the official channel!
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