Valorant Patch 10.06: KAY/O Gets Major Buff, Vyse Nerf | AllValorant.gg

valorant patch notes 10.06

Riot Games just dropped Patch 10.06, and while they snuck in a cheeky April Fools’ joke about teleporters on Bind, the agent changes are no joke. This update brings a significant buff to KAY/O, a long-overdue nerf to Vyse, and a credit cost increase for Yoru that might impact his early-round play.

Here’s a breakdown of everything that matters in Patch 10.06.


🦾 KAY/O Gets Flashy, Literally

The devs made it clear: KAY/O’s flash has always had one of the highest skill gaps in Valorant, and it hasn’t been kind to ranked players. Patch 10.06 aims to bridge that gap with a new bounce flash mechanic, QoL improvements, and a faster resurrection time on his ultimate.

🔧 FLASH/DRIVE Updates:

  • New Mechanic: Flashes now have a 0.8s windup after bouncing before they pop.
    • This comes with unique audio and visuals to help teammates and enemies react.
    • Won’t be triggered if the flash was already within 0.8s of popping.
  • Underhand Flash Duration: 1.25s → 1.5s
  • Unequip Time: 0.85s → 0.6s
  • VO Callout Range: 20m → 50m
  • New Minimap Indicator (for teammates only)

⏳ NULL/cmd Ultimate:

  • Resurrection time cut from 3s → 1.5s – a huge buff for clutch revives.

What It Means:
This patch massively improves KAY/O’s solo and duo value, especially in ranked. Easier coordination with teammates and faster re-entry into fights could see him rise sharply in pick rate. In pro play? He was already viable – now he’s even scarier.


🌀 Yoru Fakeout Costs More

Yoru’s Fakeout clone has become an essential tool for baiting out Vyse walls and intel utility. Riot agrees it was providing too much value at 100 credits, so now it’ll cost 200.

“Fakeout cost increased: 100 → 200 credits.”

While this change won’t kill Yoru, it will definitely impact pistol round economy and force players to think more carefully about when and how to use the clone.


🌿 Vyse Finally Gets Nerfed

After becoming one of the most dominant stall agents in recent patches, Vyse’s Razorvines and Shear were finally hit with duration reductions to force more proactive plays.

🌱 Vyse Changes:

  • Razorvine Duration: 10s → 7s
  • Shear Wall Duration: 8s → 6s
  • Arc Rose Bug Fixes: Proper cooldown now applies when destroyed while being recalled

Vyse mains will definitely feel these nerfs – but don’t worry, she’s still very strong, just not oppressive. The agent still boasts global utility, massive stall potential, and a deadly ultimate.


🔧 Bug Fixes Galore

This patch also brings a huge wave of bug fixes, including issues with:

  • Arc Rose animation loop and cooldowns
  • Blast Pack pushing Tejo’s and Skye’s drones through walls
  • KAY/O appearing upright while downed
  • Gekko, Iso, Tejo, Deadlock, and more

Plus, Premier UI bugs and Sunset map performance got cleanup.


Wait… Teleporters on Bind?

If you heard anything about 4 new random teleporters on Bind – that’s an April Fools’ joke. Riot had some fun, but rest assured, no chaos teleports are coming to your ranked lobbies… for now.


Final Thoughts

This patch is a big deal, especially for ranked players and support mains:

  • KAY/O is more flexible and impactful at all levels of play.
  • Vyse is toned down, but still a top pick on stall-heavy maps.
  • Yoru’s Fakeout tax will make some rethink his early round economy.

If you’re looking for a new initiator to climb with, KAY/O might be your move.


For full Valorant patch breakdowns, meta shifts, and agent tier lists,
👉 Visit AllValorant.gg

Source:
ThinkingMan’s Valorant – In-depth patch commentary and analysis.
Official Patch Notes – Full changelog and bug fix list from Riot Games.

Frequently Asked Questions about Valorant Patch 10.06

What is new in KAY/O’s flash for Patch 10.06?

KAY/O’s flashes now have a 0.8s windup after bouncing, making them easier to coordinate and react to. Underhand flashes were also buffed.

How was KAY/O’s ultimate changed?

KAY/O’s resurrection time during his ultimate was reduced from 3 seconds to 1.5 seconds, allowing faster team recovery.

Why did Yoru’s Fakeout cost increase?

Fakeout was offering too much value for 100 credits, especially in countering utility like Vyse walls, so the cost was raised to 200.

What was nerfed about Vyse in Patch 10.06?

Vyse’s Razorvines were reduced from 10s to 7s, and Shear’s wall duration from 8s to 6s to make her stall utility less oppressive.

Are the new teleporters on Bind real?

Nope – that was Riot’s April Fools’ prank. Bind’s layout remains unchanged.

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