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How to Fix the Worst Agents in Valorant’s Controller class is crucial for setting up strategic plays and controlling the battlefield. However, there’s a significant imbalance between agents in this class. While Omen enjoys a 62% pick rate and Viper follows at 50%, others like Brimstone (13%), Astra (12%), Harbor (7%), and Cove (4%) struggle to gain traction. In this article, we’ll explore how to buff these underperforming controllers and improve the overall balance of the class.
How to Fix the Worst Agents Astra: Time for a Change?
Astra’s most talked-about potential buff is the return of her fifth star, but that could create new issues. Players have become much better at utilizing utility, and a fifth star could make Astra too powerful, giving her the ability to influence every round from anywhere on the map.
Suggested Buffs for Astra:
- Reduce Cooldown for Star Recoil: Instead of a fifth star, shortening the cooldown on Astra’s ability to recall stars could be a more balanced solution. A recall cooldown in the 5 to 10-second range would allow Astra to create more dynamic plays by frequently repositioning her smokes.
- Reduce Cooldown for Gravwell and Stun: Lowering cooldowns on these abilities would transform Astra into a pseudo-initiator, capable of providing more consistent utility throughout the round.
How to Fix the Worst Agents Brimstone: Simple Buffs to Stay Relevant
While Brimstone is still useful on certain maps like Bind, his pick rate remains low. Brimstone is effective but lacks refreshable smokes, limiting his versatility.
Suggested Buffs for Brimstone:
- Buff the Stim Beacon: Making Stim Beacon emanate from Brimstone himself or reintroducing a second Stim Beacon could make him more attractive to players without overpowering him.
Brimstone thrives on specific maps, and small buffs could enhance his utility without disrupting the meta.
Harbor: Fix the Team Slowdown
Harbor has always been tricky to balance, but one glaring issue is that his Cascade slows down his own teammates.
Suggested Buffs for Harbor:
- Remove the Slow Effect on Allies: A controller should benefit the team, not hinder them. Removing the slow effect for allies would allow Harbor to be more effective when creating pushing opportunities with his abilities.
- Extend the Length of Harbor’s Wall: A longer wall would provide more opportunities for creative plays, particularly when smoking off large areas of the map like Pearl’s mid. This would reward players who have mastered Harbor’s utility placement.
Cove: Buffing the Underdog
Cove is the least-picked controller, yet in ranked games, it remains a strong performer. This makes buffing the agent complicated, as making Cove too powerful in ranked could create a problem.
Suggested Buffs for Cove:
- Nerf “Pick Me Up” Ability: Toning down the healing aspect of Cove’s Pick Me Up ability could make the agent less of a ranked demon.
- Buff the Medallion: Increasing the strength of Cove’s Medallion by reducing the health of affected enemies could make it more of a combo tool in professional play. Reducing health to as low as 20 could allow for better synergy with other agents’ abilities like grenades and snake bites.
Improving the Controller class in Valorant requires thoughtful changes that balance underperforming agents like Astra, Brimstone, Harbor, and Cove without overpowering them. By adjusting cooldowns, tweaking abilities, and addressing pain points, Riot can ensure a more diverse and healthy meta.
Frequently Asked Questions about Funny VALORANT How to Fix the Worst Agents in Valorant’s Controller Class
What are the key weaknesses of Valorant’s weakest Controller agents?
The weakest Controller agents in Valorant often struggle with poor utility efficiency, lack of synergy with teammates, or predictable abilities. For example, an agent like Omen may falter when his smokes are used too aggressively without covering crucial angles. Identifying these gaps is the first step in improving their effectiveness.
How can players improve their performance with underperforming Controller agents?
To improve with weaker Controller agents, players should focus on map knowledge, optimal smoke placement, and better communication with teammates. Learning creative lineups for abilities can also help make these agents more impactful in matches.
Which buffs could make underpowered Controller agents more viable?
Buffs like extended smoke durations, faster recharge times, or enhanced secondary abilities could make weaker Controller agents more viable. For instance, giving Brimstone a larger smoke radius or faster deployment speed could increase his utility in competitive play.
Are there specific maps where weaker Controller agents perform better?
Yes, some maps favor certain Controller agents due to their layout and choke points. For example, Omen’s teleport ability can be more effective on Split, where vertical gameplay is prevalent, compared to open maps like Breeze.
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